BFS - Before the Fall of Strog'ar

AFS - After the Fall of Strog'ar

Planet Uloff: A large, inhabited planet that is much like Earth. Covered in mostly water, the planet has three distinct continents: Gaderon, Moridahn, and Strog'ar, along with many sporadic islands across the only named ocean: The Churning Sea. Unlike Earth, Uloff has a strange, magic-infused atmosphere, which allows mystical energy to flow through the planet's air and surface, giving its inhabitants the ability to harness it.

4000 BFS

Upon the continent of Strog'ar, the race known as the Jaar grew and thrived. The Jaar are tall, burly Humanoids with broad shoulders and often grow out their facial hair and use warpaint for tradition. Standing up to 9 feet, they are often seen or mistaken as giants. The Jaar are characteristically savage and brutal, though value honour, integrity, and family values. Some of the Jaar, however, grew disgusted by the race's brutality and savagery, and had decided to abandon the rest. In an attempt to start their own way of life, the small group of Jaar had left Strog'ar on rafts, sailing outward into the violent, unpredictable Churning Sea.

Days into their journey, many of the Jaar within the group fell ill, and some began to die from hunger, while others were lost to the ocean. As the numbers began to thin out, the group saw no hope of finding a new life, and began to give up. However, a being made of light had pushed the group across the ocean, and guided them to the northeastern side of the continent Gaderon. Landing on the beaches of northeastern Gaderon, the small group of Jaar had begun to start creating their camps within the forests where they landed, and started setting up civilization.

3980 BFS

Time and adaption to their new environment had changed the physical appearance of the group of Jaar living in Gaderon. They became smaller, now standing at most 6 feet, and had smaller shoulders. They no longer utilized warpaint, and they often shaved their facial hair. This group had also became known as the "Humans", and they had significantly grown their numbers and their civilizations. Now building large towns rather than camps, the Humans had created their own culture differing from the Jaar, now valuing kindness, mercy, and religion. The Humans had also begun to worship the being that had saved them at sea, who was discovered to be named "Ohm'Brahman", the God of Order.

The Humans had blossomed from being a small group into their own race, and had created their own government led by a king. They had also named the forest that they inhabited "Dursun Forest", named after their first king, Ron Dursun. Through years of hard work, the Humans had also built their capital city known as "Ironwall", named for its large wall made of Iron surrounding the front half, into the mountains of Dursun Forest.

3975 BFS

The Jaar in Strog'ar had discovered an ancient prophecy that told of the Warscape. It was described as a time period when the lands of Uloff were engulfed in a series of destructive wars, wreaking mass destruction and death, and culminating in the total destruction of Uloff. The prophecy had also told of an individual known as "Veranitate" who would be the driving force behind the Warscape. Although most Jaar disregarded this prophecy as being too far-fetched and hard-to-believe, some Jaar had began to be worried of the Warscape. They believed that, one day, the Age of Warscape will begin.

3762 BFS

Upon the continent Moridahn lived the Orcs and the Elves. The Orcs, more savage and brutal than the Jaar, had attacked and conquered everything they saw in their path. They were characterized as large, brutish humanoids covered with horns, and possessing large lower jaws with tusks sticking out. They also had long, bloodhound-like ears, and white eyes. One day, the Orcs had decided to attack one of the major Elf cities, murdering thousands of Elves and destroying countless Elven creations. The Elves, described as tall, thin Humanoids with pointed ears, long limbs, and pale skin, had launched an attack against Orc civilizations in retaliation. Some Orcs had seen the carnage brought to both races, and had begun to question why they must continue fighting.

A small group of Orcs had branched off from the rest, naming themselves the "Zin'Hao", led by an Orc named Dar'rog. The Zin'Hao had aspired to establish a new life for the Orcs, following a culture of peace, tranquility, and a deep connection with the four elements of life. Although the Orcish leadership rejected the Zin'Hao, many Orcs had listened to their reasoning, and had joined the Zin'Hao. In an effort to end the fighting, the Zin'Hao had gone to the Elven leadership in an attempt to make peace with the Elven monarchs, Lady Eletha and Lord Rezix. The Elves had refused their offers of peace, and attacked the Zin'Hao. Fleeing, the Zin'Hao retreated to Saraban Wilds, their homelands.

Lady Eletha, although refusing the Zin'Hao's peace offer, began to see the violence her people committed against the Orcs. Ashamed of what the Elves have done, she had ordered the entire race to begin a 1,000 year hibernation underground, which is said to purify everybody's soul from the violence they committed. The Elves then retreated to underground chambers, falling into their hibernation, hoping to awake purified. When the Zin'Hao returned to the Orcish capital city of Grath Citadel, Orcish leadership thought that the Zin'Hao were responsible for the Elves retreating. As a result of this perception, many more Orcs devoted themselves to the Zin'Hao, including the Orcish leadership. The Zin'Hao took over the Orc race, and they were declared the new Orcs. Dar'rog then became the new leader of the race.

The new Orcs were also characteristically smaller and less brutish then their old selves, and many had abandoned combat roles and switched to more peaceful, calm lives. Orcs then adopted a samurai-like culture, and had also became focused on harnessing the four elements of life, water, fire, earth, and air, known as Elementalist Magic. However, some Orcs still believed in the old ways, though they were excommunicated from the rest. With a new way of life, the Orcs had began to spread their ways of peace and kindness to the rest, hoping to prevent any more conflict.

3666 BFS

In the middle of the night one day, a strange, violent storm engulfed Dursun Forest. Many Humans were awoken with a chill down their spine, all figuring that something's wrong. Many had their attention suddenly shifted to a strange, abandoned house on the edge of Ironwall. The next day, King Pendley, the third Human King who had also experienced the strange event, sent a guard unit to the house. It was discovered that the house used to belong to an individual named Jesavich Te'nebre, who was thought to have passed away from an unknown cause. Hours later, the house no longer existed.

Days later, the king was approached by an aging, dark-haired Human male who shared the same name of Jesavich Te'nebre. Unsettled by this individual's sudden appearance, King Pendley had asked what the individual wanted. Jesavich, speaking in a calm and collected tone, had informed the king of his intentions to become the royal advisor. Although unsettled by the individual's presence, Pendley had accepted his offer due to his need for an advisor. Jesavich was given a lordship, and was appointed the royal advisor to the Human king.

Months pass, and Lord Jesavich became highly manipulative. He had began to puppeteer King Pendley using manipulative words and lies, and had driven him to do his bidding. However, many of Pendley's officials had seen Jesavich's deception, and had alerted the king of this. Angered, King Pendley had exiled Lord Jesavich to the islands of Strog'ar. Jesavich had later located an ancient tomb within a mysterious island, which led to an ancient chamber containing a strange gem known as the Gem of Death, which had the power to control death of every living being in the universe. Its guardian, an individual named Nec'ral, the Sage of Death, had confronted Jesavich. He then discovered that Jesavich was actually possessed by an ancient, immortal entity called Veranitate. Veranitate had stolen the identity of Jesavich, and had adopted the name for his own sake. Lord Jesavich then stole the Gem of Death, which became embedded into the entity, and murdered Nec'ral. The power of the Gem had then obliterated the body of Jesavich, though the entity of Veranitate, now adopting the name of Lord Jesavich, had assumed the form of a tall, cloaked Humanoid with a white, blank mask floating within the empty void of a hood, referred to as the Soul of Jesavich, and had retreated into the skies of Uloff.

Due to his power being enhanced by the Gem of Death, the Soul of Jesavich was spread across every dimension of reality, and ascended past existence. Becoming a non-physical entity, Jesavich had become highly apathetic and nihilistic, and saw no point to existence. Unable to end his own life, the entity had begun believe that his life his a curse and brings nothing but personal pain. He then figured that the only way to end himself is to obliterate all of time and reality, to make it so that nothing had ever existed, including himself. However, how we was going to accomplish this was unknown to him, though he began to formulate a master plan, using Uloff and its inhabitants as his pawns through cunning and manipulation.

2943 BFS

As the Elves continued their hibernation within Moridahn, some of them had begun to awaken early, including Lord Rezix. Due to the spell that was meant to purify them while they hibernated was interrupted, they were not able to be fully purified. Due to this, their physical appearance was changed to become more brutish, gaining a broader body frame, purple skin, black hair, and purple, luminescent eyes. These Elves had escaped from the hibernation chamber in fear that the rest of the Elves would exile or even execute them, and had retreated out of the Elven capital of Tha'nore. The group, referring to themselves as the Dark Elves, had followed Rezix to a new home, believing that their only hope is to start their own civilization.

Rezix and the Dark Elves migrated east to the large mountainous lands of Nashar, deciding to make it their new home. Suddenly, out of nowhere, Nashar begins to flood from violent surges along the coast. Many of the Dark Elves had left Nashar to escape the floods, leaving behind the few Dark Elves that could not make it. The Dark Elves then moved to the northernmost region of Moridahn, and came across the purple, mana-etched lands of Darkglade. Satisfied with their discovery, the Dark Elves began to set up camp within Darkglade.

Days later, some Dark Elves had discovered the ancient ruins known as Dirash'j, which was once a city built by the Elves centuries ago. They tell the rest of the Dark Elves, who then all move to Dirash'j. They then settle within the ruins, and begin to rebuilt it into their own city. Finally finding their new home, the Dark Elves settle down, and begin to work on establishing their new way of life.

2760 BFS

The 1,000 year hibernation of the Elves has come to a conclusion. They begin to awake with a purified soul, unaware of the missing Elves. Rebuilding Tha'nore, the Elves begin to get resettled in to their old capital. Lady Eletha, after taking her throne once again, had noticed the absence of her husband, Lord Rezix. She sent a search party out to search throughout Tha'nore and the Artu Peninsula, only for them to come back empty-handed. Afraid for her missing husband, she sent more search parties across Moridahn to find him. She went along with a search party that was to search through north Moridahn.

It was then she discovered him within Dirash'j, along with the Dark Elves, who have expanded into their own race over a hundred years. Upon seeing the new appearance of her husband, along with the appearance of the other Dark Elves, she quickly figured out what happened. Seeing the Dark Elves as corrupt, she had formed an opinion of disgust for Rezix and the Dark Elves, and told them that none of them should exist due to the potential for them to corrupt Uloff. Angered by Eletha's disgusted view on himself and his new people, he tried to tell her that her views on the Dark Elves were false, and that they could still exist in the same world. Eletha had told Rezix that the Dark Elves are too corrupt to even be in the presence of an Elf, and told him that they will step nowhere near any Elves under any circumstances. Rezix, now fed up with Eletha's hateful viewpoint, had ordered his guard to kill her and her party. Eletha and a few surviving Elves fleed from Dirash'j, and returned to Tha'nore after a few day journey.

Heartbroken of Rezix's shift and him trying to kill her, she had declared herself separated from Rezix, and had begun to reform the Elven government to be under an autocratic rule rather than a monarchic one due to the lack of a second monarch. Struggling to keep the Elven government together during this shift, Eletha had declared the Dark Elves an enemy of Elven society, and that all interaction with them should be returned with hostile force. Rezix had ordered the Dark Elves to do the same.

2698 BFS

Although the Elves are still in process of restructuring their government, they are discovered by the natives of Moridahn: The Dryad, who inhabit southern Moridahn. The Dryad are a race of Humanoids deeply connected with nature. They are easily recognized by their light-brown, bark-like skin, their hair made of plant-fibers that is a certain colour depending on the season a Dryad is born in, luminescent green eyes, antlers protruding from one's head, various twigs protruding from their bodies, and a digitigrade stance ending with two to three toes. Young Dryads began to play pranks on the Elves, though the older ones had greeted the Elves with gifts and warm courtesies.

The Dryad Leader, High Prophet K'abu, had offered to have his people help Eletha rebuild her government, along with providing gifts of building materials and knowledge such as scriptures and teachings. Eletha accepts the Dryad's proposal, and the two races begin to form a much-needed bond.


On the continent of Strog'ar, the Jaar race had started to adopt the magic discipline known as Necromancy, which allows for its caster to speak to and raise the dead, along with harness the power of soul exploitation and drawing power from death. The Jaar Warlord at the time, Warlord Skornjir Hellblood, had encouraged the use of this magic. Some Jaar, however, refused to practice this dark magic. Included in this group was Warlord Skornjir's general, General Cjorg Thykesnev. Although Cjorg was too stubborn to devote to Necromancy, Skornjir had aimed at devoting Cjorg's son, Bjorin Thykesnev. Cjorg had made an effort to prevent Skornjir's influence from falling to Bjorin, from keeping him away from the withering Warlord to even disobeying his superior.

Angered by Cjorg's repeated disobedience, Skornjir murders Cjorg's wife, Nelda Thykesnev, right in front of Bjorin, and orders his men to capture the fleeing Bjorin and bring him to the Warlord's Court alive. Cjorg, discovering of Nelda's murder, gathers his friends and allies and tells them that they are going to overthrow the Warlord and end his rule, forming a group known as "The Legion". Declaring the Necromancy-practicing Jaar who follow under Skornjir as the "Faljaar", Cjorg's forces march into the Jaar capital of Laar, and begin to attack the Faljaar. Beginning a battle within the gates of Laar, Cjorg's forces, declaring themselves the "true Jaar", start to raze Laar and kill all encountered Faljaar. Cjorg, alongside his closest friends, head to Warlord's Court to bring down Skornjir.

Cjorg enters Warlord's Court, and encounters Skornjir, sitting upon his throne made of steel. Angered, Skornjir lunges at Cjorg with a dual-sided axe, aiming to kill his former general. Cjorg and Skornjir duel, only to have Cjorg fall to Skornjir due to the Warlord possessing necromancy. Skornjir, believing death to be too merciful, orders Cjorg and any surviving true Jaar to be exiled from Strog'ar. Cjorg accepts his exile, but upon departing Warlord's Court, he orders his close friends to set fire to the Court, causing it to collapse on Skornjir. Cjorg collects his son and all surviving true Jaar, and steals all of the Jaar ships, sailing to find a new home. The Jaar, after weeks of sailing, had landed on the southern tip of Gaderon. They had settled within a Fjord, naming Fjordinheim, and creating their new capital city, named Fjordinmiir.

Strengthened by the presence of death and necromancy, Lord Jesavich's power increases, as he begins to devote his magic to necromancy. He also learns of his ability to possess an individual in order to become physical within Uloff, allowing him to further his descructive plans. Possessing hundreds of individuals throughout his time, Jesavich masters all forms of magic, and gains a new nickname: The Eternal Necromancer. With his extreme power and his devotion to bring all of an end, Jesavich, utilizing his ability to possess and reform individuals into a form knows as his avatar, is confirmed to be the driving force behind the Warscape, along with the future destruction of Uloff.

Strog'ar was then renamed "Blackfall", and became so corrupted, it was thought to be abandoned. Strog'ar had fallen.


While Strog'ar had fallen, its corruption had still spread. The dark energies had touched a young Dryad named Mala'ron, who was a senior prophet to K'abu. Mala'ron's physical appearance was corrupted to have darker, withering skin, along with darker sclera and a decaying appearance. He also gained the ability to spread corruption and decay, countering the Dryad's nature-based magic. The Dryad began to corrupt other Dryad, creating a mass panic within the Dryad capital of Esari, which is a giant tree with a large city build within its branches. Eventually, K'abu had taken notice of Mala'ron's corruption, and had ordered the Dryad Guard to put a stop to him.

However, Mala'ron's corruptive energy was nothing any Dryad had ever planned for. He proved to be overwhelming as he slayed all guardsman deployed against him. Eventually, Mala'ron had decided that the quickest way to spread the corruption was to poison the Core of Esari, which gave the Dryad their power over nature and kept them pure. K'abu, discovering of Mala'ron's intentions, set out to stop him personally. As Mala'ron began to corrupt the Core, K'abu emerged to put an end to the corrupted Dryad's plot.

In a frantic duel, K'abu took down the corrupted Dryad. He had then renamed Mala'ron to "Kalcatt", meaning "Corrupter" in Dryad tongue, calling him unworthy to possess a Dryad name. However, while Kalcatt was defeated, his corruption still poisoned the Core of Esari. Unable to stop it, K'abu had decided the only way to cleanse the Core was to sacrifice his physical essence to provide enough light energy to destroy the corruption.

K'abu's young prophet, Forkinis Surin, had approached a dying K'abu, hoping to save him. K'abu had prevented Surin from casting any healing spells, telling him that he's sacrificing himself to save the race. Despite Surin's protest, K'abu's physical essence exploded in a flash of light, as the energy from his essence entered the core, destroying Kalcatt's corruption. However, K'abu's soul had transferred itself into Surin's mind, allowing for the former leader to speak to the young prophet. Surin was then appointed the High Prophet, serving as the new physical leader of the Dryad. Surin had also exiled Kalcatt, along with other corrupt Dryad, off to Strog'ar so that they will pose no threat to Esari, or the world, for that matter.


As the Humans expanded their territory and campsites, many began to explore more of Gaderon as they headed south. They eventually end up within the marshlands of Gaderon, referred to as The Oozing Marsh. There, they had encountered the Jin'tulu, a race of reptilian humanoids that greatly resemble anthropomorphic lizards. They have greenish-blue scales, red/orange eyes, and horned tails. Some have horns on their heads. The female Jin'tulu lack any horns, and have slick, black hair. The Jin'tulu, still highly primitive, approached the Humans with offers of peace and gifts.

The Humans had accepted the Jin'tulu's offer, returning their gifts of weapons and poisons with armour and steel. Impressed by the Human's gifts and kindness, the Jin'tulu had offered for the Human leader to meet with their Chieftain. Accepting their offer, the Humans had alerted their current king, King Ron Arbitus, to meet with the Jin'tulu leader. After days of travel, King Ron entered the Oozing Marsh, and was brought to the Jin'tulu capital of Kai'sheek, a large, waterbound village, to meet with the Jin'tulu chieftain. King Ron was then brought to the Chieftain: Chieftain Sla'zar Rhanakhed. They had discussed a mutual alliance with each other, and establishing trade plans with the two races. Accepting the offer, Chieftain Rhanakhed declared the Humans an ally of the Jin'tulu.

With King Ron returning to Ironwall, the Humans continued with their exploration of Gaderon. Going further down south, they had journeyed into the snowy lands of Fjordinheim. They had then encountered the Jaar village, curious as to who it belonged to. Seeing the Jaar, the Humans attacked them out of fear, mistaking them for monsters, as it has been centuries since they have seen Jaar. With thousands of Jaar slain and the village destroyed, the Humans fled back to Dursun Forest to report their discovery.

Cjorg Thykesnev, now Warlord of the Jaar, had heard of the attack against a Jaar village at the hands of the Humans. Angered by the violent bloodshed, Cjorg had ordered a Jaar hunting party to hunt down the Humans that committed the attack. The party found the group of Humans near the Oozing Marsh, and had brutally attacked them. All Humans, but two, were killed by the Jaar in a bloody ambush. The two surviving Humans returned to Dursun in a hurry, and reported what happened to King Ron.

Hearing that his people were killed by what was reported to be Jaar, King Ron, knowledgeable in Human history, knew exactly who the Jaar were. Ron had then ordered for the Human armies to begin setting up forward camps, along with stocking up on weaponry and armour. Ron had then ordered for a largescale attack against the Jaar capital of Fjordinmiir in retaliation to the murder of his people. As the Human armies attacked the capital, Warlord Cjorg's forces frantically defended against the surprise attack. Cjorg had battled against the Humans, but was slain in battle by the Human prince, Prince Earnet Arbitus. Bjorin, who watched his father die at the hands of the Humans, had sworn to avenge all fallen Jaar, along with his father, by wiping the Human race from existence.

Bjorin became the new Warlord, despite his young age, and declared the Humans the mortal enemy of the Jaar. He had ordered Jaar forces to begin moving north as they set up camps within the land known as Garnimmar. The Humans had also created their camps within Garnimmar, which resulted in multiple bloody battles to be waged. As the Humans and the Jaar began to attack each other back and forth, some Jaar, remembering the Prophecy of the Warscape, feared that this was likely going to spiral into a war.


Upon the west coast of Moridahn, a race known as the Latlazerians had inhabited the coastline, utilizing poor, shabby houses and hunting wildlife for food. The Latlazerians were tall humanoids, standing as tall as 6 feet, who were recognized by their dark-grey, nearly black, skin, long black hair, and a face shape that forms what appears to be horns at the top of their faces. They also have luminescent eyes, cat-like ears on the sides of their heads, and a thin, defined bodyframe. The race, often experiencing behaviours and sounds similar to a cat, eventually became exhausted of their current life. They desired to find a new life, as they all began to migrate north.

The Latlazerians began to settle near Human camps within Moridahn, which were created in an effort to expand Human territory. The Humans had discovered the Latlazerians, and had promptly attacked their camps and captured all Latlazerians that they could find. The race was then forced into slavery, and they were traded across Uloff. Discovering the beauty of the race, the Humans had also forced the Latlazerians, especially the females, to be bartenders and entertainers. Some were also used for labor.

The Elves, who discovered of the Human presence within Moridahn, had reached out to them, offering an alliance. Much to the chagrin of the Dark Elves, who were wanting to create an alliance with the Humans, as well, the Elves had forged an alliance with the accepting Humans. Due to the Dryad alliance with the Elves, the Humans had also offered an alliance with the Dryad race, as well. The Dryad were slightly cautious with the Humans, but accepted their offer regardless. The Humans began to expand their forces across Moridahn due to their new allies, and set up multiple camps within the continent.

Angered by the Elves' offer with the Humans, the Dark Elves had lost hope in being allies with the Humans, and had reached out to the enemy of the Humans, the Jaar, in hope for an alliance. The Jaar accepted their alliance, and the two began to set up trade routes across Gaderon and Moridahn by employing ship transport. As racial alliances began to form, some saw the potential for a global war to break out amoungst them, as hostilities between the races began to grow.


Hailing from an unknown dimension, a race known as the Herasothians had emerged on to Uloff's surface. The Herasothians were a race of mostly-humanoid creatures with dark blue skin, luminescent red or blue eyes, indigo hair, long, pointed ears, lack in a nose, and, most notably, a lack in arms or legs, which are replaced by ghost-like wisps. A Herasothian's hands are detached from their body, which are telepathically controlled by the individual. The Herasothians were also geniuses in alchemy and engineering.

The Herasothians had adapted to their new home, and began to build villages across Uloff, mainly within Moridahn. They formed a fond relationship with the Elves, finding an interest in their use of Arcane magic. The Elves, finding great potential in having alchemists as allies, forged a mutual alliance with the Herasothians, allowing them to build villages in Elven territory, giving them access to rare materials for their alchemic research.

As the Herasothians expanded across Uloff, they had also forged a mutual alliance with the Jin'tulu race, who supplied the Herasothians with herbs and plants, along with weapons and chemicals. In return, the Herasothians gifted the Jin'tulu with weapons, building materials, and potions. appreciative of the Herasothian's friendliness, the Jin'tulu had allowed for the race to visit Kai'sheek and any Jin'tulu territory, and use their herbs and chemicals for research.

One month into the Herasothian's new settlement on Uloff, the Herasothian king died from a heart attack. The next king, an individual named Zavaclien Lamporus, had taken the throne. He had reformed the Herasothian government into an autocratic empire, allowing for the creation of the Herasothian Empire, along with strengthening the Herasothian military. The Herasothians then create their capital of Herasothia within a large island located off the south coast of Moridahn.


A Latlazerian by the name of Al'manalius Zilatican, who was a descendant of the deceased Latlazerian king Laai Zilatican, had become angered by the Latlazerian's enslavement at the hands of the Humans. He had researched into ways of freeing the Latlazerians, only to discover a hidden ability of the race. The Latlazerians, if trained right, have the ability to manipulate dimensional space at will. Zilatican began to research into this using ancient Latlazerian scriptures, and learned how to use this magic. He taught other Latlazerians how to use the dimensional magic, and led a resistance group to free the race from slavery.

After months of rebellion, the Latlazerians had overpowered Human rule, and gained their freedom. Now free from slavery, the Latlazerians used their newfound powers and wealth to rebuild their civilization. They built their new capital, Lazareith, within an island off the coast of southwestern Gaderon, and reestablished their government. Al'manalius was crowned the King of the Latlazerians, who, alongside his wife Miila Zilatican, expanded and strengthened the Latlazerian race.

As word of the Latlazerian's magic abilities spread across Uloff, many individuals began to respect the race. However, King Zilatican had a newfound hate for the Humans, due to their decision to capture the race and enslave them for years. Zilatican had reached out to the Jaar race, and forged an alliance with them due to them sharing a common enemy: The Humans. The Jaar, in respect of the Latlazerians' decision, supplied the race with building materials, gold, weapons, armour, and supplies.

10 AFS

The Jaar's campaign to destroy the Human race becomes more aggressive as time passes. The Humans counter this aggression with overwhelming force and firepower as the two races continuously attack one another. Many Jaar had also begun to expand their reach to northern Gaderon, to the mountainous lands known as Joral Mountains. There, the Jaar discover the Gnome race, who live underground within the mountains. The Gnomes are a race of short, very human-like individuals that stand up to 3 feet. The Gnomes, impressed by the Jaar's height and strength, show the race their specialty.

The Gnomes are ingenious engineers, who build impressive feats of machinery and have mastered the art of electricity and steam power. Utilizing mech suits, airships, machine implants, guns, energy weapons, and vehicles, the Gnomes were seen as a highly powerful race by the Jaar. The Jaar then forge an alliance with the Gnome race, as they begin to trade with each other and inhabit each other's territory. Now with a new ally, the Jaar bring the Gnome's ingeniousness to the battlefield, which proved overwhelming for the Humans.

The Herasothian race supplies the Humans with a solution. By stealing Gnome creations and reverse-engineering them, the Herasothians create their own arsenal of machinery, weaponry, and vehicles, and supply it to themselves and their allies. The Humans, now with the power of the Herasothian's creations, continue their attacks against the Jaar and their allies.

11 AFS

The Jaar declare war on the Human race, beginning the First War of Gaderon. The Humans, backed by the Jin'tulu, begin an aggressive assault against the Jaar, who are backed by the Gnomes. Bjorin, discovering how close the Jin'tulu are to Fjordinheim, order widescale attacks against the Jin'tulu. Because the Humans were busy dealing with the Gnomes, who were closer to them than the Jaar, the Jin'tulu had called the Herasothians for aid. Although the Herasothians desired to remain neutral in the war, Lamporus decided to order widescale attacks against Jaar camps near the Oozing Marsh, along with destroying all Jaar routes through the marsh.

Hundreds of Jaar soldiers were killed in Herasothian attacks, resulting in Warlord Bjorin to order the Gnomes to bomb Herasothian villages within Gaderon. The Gnomes had complied with Bjorin's order, and commenced bombing runs in every major Herasothian village in Joral Mountains. One of the villages was being visited by King Lamporus' wife, Vanessa Lamporus, who was killed in the bombings. Full of grief, Lamporus had declared the Jaar the enemy of the Herasothians, and swore to eradicate the Jaar from the face of Uloff.

The Jin'tulu had then journeyed to Ironwall to aid the Humans in defending it. The Gnomes and Jaar were caught off-guard by the Jin'tulu's unique combat techniques and use of poison. Coupled with the Human's use of both traditional and mechanical warfare, Jaar and Gnome forces became too overwhelmed to continue attacking Ironwall. Their forces were retracted back to forward posts in Garnimmar as they began to regroup and plot their next attack.

Lord Jesavich had taken notice in the conflict between races, and finalized his master plan to bring an end to all reality. Empowered by necromancy, Jesavich, utilizing his ability to take possession of an individual in order to physically interact with the world, had possessed a Jaar soldier. King Ron, accompanied by his son, Prince Earnet, journeyed to a smaller Human city to help create a new offensive strategy. Jesavich, in disguise as a Jaar soldier, led a small group of Jaar into the city, and had poisoned King Ron's meal, resulting in the death of the Human king.

Earnet had swiftly taken the throne in his father's place, and, believing that his father's death was at the hands of Warlord Bjorin, had promised to be the driving force behind the Jaar's extinction. Jesavich, now pulling the strings of the conflict, began to watch from the side, waiting for the next opportunity to further manipulate global affairs to forward his own objective.

Earnet, now King of the Humans, discovers of a secret plan drafted by his father. The plan, known as "The Arbiters Initiative", was to unite all of the Human allies to create a faction, which was to commit widescale attacks and purges against races, groups, or individuals that were considered dangerous to the safety of the Human race. The plan was to allow the Human race, along with its allies, to legally capture, attack, and kill any members of enemy races. Earnet had pushed the plan into action, notifying the Human allies of the Elves, Jin'tulu, Dryad, and Herasothians of the pact. The five races then formed a new faction: The Arbiters.

The Arbiters established their mission to take full control of Uloff, and establish a new world order and the destruction of enemy races. In response to this, the Jaar created a faction with their allies, the Dark Elves, Gnomes, and Latlazerians, and called it the 2nd Legion. Sharing similar ideals, the 2nd Legion aimed to take control of Uloff and establish their world order, along with the total destruction of their enemies. The Orcs, in fear of being caught in the crossfire between the factions, had requested to join the 2nd Legion due to them being the closest faction, along with them believing the Legion to be the stronger of the two.

Now with the two factions formed, Warlord Bjorin and King Earnet prep their forces, and unite their allies. The fear of a few individuals begins to come true: The Warscape has begun.

12 AFS

After years of preparation and strengthening of forces, the Arbiters and 2nd Legion declare war on each other. With Uloff as their battleground, the two factions swiftly drag Uloff into a destructive, bloody war. The War causes mass destruction, chaos, death, and hatred throughout Uloff as the ten dominant races of Uloff begin destructive campaigns against one another, and form hateful views against their enemies. Many civilians of both factions are dragged into the war, and hundreds of camps, villages, and towns are caught in the crossfire of the war.

The Great War of Uloff has begun.